Post by Thenesis on Aug 19, 2014 1:36:41 GMT -9
Enchanter 315
Enchanters are basically Wizards who were able to fuse physical attacks with devastating elemental damage. Think of them as the Sage/Professor/Sorcerer version of Ragnarok Online.
Seeing as that the Enchanter Guide at the Unofficial Forum is kinda messy, I fused them and edited a bit for a better reading experience. 80% of the contents are from the original posters and the rest would be from me. Hope this would be better!
The Path of the Enchanter
Adventurer
Level Requirement: None
Skill Requirements: None
Class Change: None
Apprentice Mage
Level Requirement: Level 10
Skill Requirements: None
Class Change: Varuna at Fort Bailune
Mage
Level Requirement: Level 20
Skill Requirements: None
Class Change: Varuna at Fort Bailune
Apprentice Wizard
Level Reuirement: Level 50
Skill Requirement: None
Class Change: Rita in "Rita's Hut" at Witch Hunter Woods
Wizard
Level Requirement: Level 70
Skill Requirements: Mana Master 3 and Mana Recover 3
Class Change: Manor in "Sofya Chapel" at Sofya
Apprentice Enchanter
Level Requirements: Level 120
Skill Requirements: Fire Lance 3, Ice Spear 3, Mana Charge 3 and Thunder Bolt 1
Class Change: Nesri in "President's Office" at Saterica
Enchanter
Level Requirements: Level 140
Skill Requirements: None
Class Change: King Elban at "Palace" in Elban
Builds of the Enchanter
INT =/> DEX > AGI
INT =/>AGI > DEX
INT > CRI > AGI
Apparently, there are a lot of builds suited for the Enchanter and these are just the common builds. Just a note: always max INT as it will be the source of your damage and you need a good MAX MP for casting all your skills.
Mage Skills
Mana Mastery
Increases Magic Attack.
-Lv1 Apprentice Mage
-Lv2 Full Mage
-Lv3 Quest from Rita in Witch Hunter Woods.
Mana Wave
A non-elemental magic attack.
-Lv1 Apprentice Mage
-Lv2 Quest from Maya in Rokoko City.
-Lv3 Basic Magic III
Mini heal
Recover a little HP to the target.
-Lv1 Apprentice Mage
-Lv2 Full Mage
-Lv3 How to Heal III
Mana Recovery
Increases Natural Mana Recovery.
-Lv1 Full Mage
-Lv2 Quest from Kady in Diel Village
-Lv3 MP Recovery III
Dark Blast
A dark element magic attack.
-Lv1 Dark Manual
-Lv2 Dark Manual II
Wizard Skills
Mana Mastery
Increases Magic Attack.
-Lv4 Apprentice Wizard
-Lv5 Full Wizard
Mana Recover
Increases Natural Mana Recovery.
-Lv4 Apprentice Wizard
-Lv5 Full Wizard
Dark Blast
A dark element magic attack.
-Lv3 Dark Manual III
Fire lance
A fire element magic attack.
-Lv1 Apprentice Wizard
-Lv2 Full Wizard
-Lv3 Quest from Manor in Sofya Chapel when Lv80
Ice Spear
An ice element magic attack.
-Lv1 Apprentice Wizard
-Lv2 Full Wizard
-Lv3 Quest from Manor in Sofya Chapel when Lv80
Mana Recharge
Restores the MP of target.
-Lv1 Apprentice Wizard
-Lv2 Full Wizard
-Lv3 Quest from Eludo the Alchemist in Kleya City when Lv100
▷Skill depletes 1/10 of base HP to recharge MP
Drain
A dark element magic attack that absorbs damage and recover HP overtime.
-Lv1 Full Wizard
▷When drain is activated and you have died, you will be revived from the drain skill but will be on an "Exhaustion" state for 1 minute rendering the use of the skill til the time is up.
▷When drain is over, there is a chance that the enemy might get "invisibly" stunned which prevents them any movement for a few seconds
Reflect
A dark element support magic that reflects damage received to the enemy.
-Lv1 Full Wizard
▷This skill last for a minute. Reflects 1/3 of damage received
Thunderbolt
A wind element magic attack. Has a chance to paralyze enemies.
-Lv1 Quest from Nesri in President's Office when Lv110
Enchanter Skills
Absorb
Absorb the MP portion of the damage received.
-Lv1 Apprentice Enchanter
-Lv2 Full Enchanter
-Lv3 item for Lv200
-Lv4 item for Lv260
Enchantment
Raises ATK based on INT.
-Lv1 Apprentice Enchanter
-Lv2 Full Enchanter
-Lv3 Book III of Imbued (Lv260)
Draw
Raise autoskill trigger percentage.
-Lv1 Apprentice Enchanter (+5% autoskill for 5 minutes)
-LV2 Full Enchanter (+10% autoskill for 6 minutes)
Magic Barrier
Increase of defense varies on the INT of the target.
-Lv1 Apprentice Enchanter (MaxHP+1000 for 10 minutes)
-Lv2 Full Enchanter (Max HP+2000 for 10 minutes)
-Lv3 Lv180 Skill Quest (Max HP+3000 for 10 minutes)
-Lv4 Item usable when Lv280 (Book IV of magic barrier[Max HP+4000 for 10 minutes])
Note:
DEF amount of increase = INT × 0.5 + skill Lv × Lv × 0.1
MDEF increase amount = INT × 0.1 + skill Lv × Lv × 0.2
Weapon Skills
Skill to put the magic weapon. Probability of triggering an attack magic every time it performs a normal attack is to occur subject.
-Lv1 Full Enchanter (5 minutes)
-Lv2 Item usable when Lv200 (Book II of magic warrior[6 minutes])
-Lv3 Lv260 Skill Quest (7 minutes)
Note: Paralysis with probability, 50% magic avoidance, Fire, water attributes (physical attributes), wind element(swoon complex type of magic and physical attributes, with a low probability), special state to non-attribute weapons is additional non-attribute magic
Stone Skin
Disables up to a certain amount of damage.
-Lv1 Lv160 Skill Quest(30 seconds, maximum MP ÷ 200)
-Lv2 Lv220 Skill Quest (30 seconds, maximum MP ÷ 200)
-Lv3 Lv300 Skill Quest (30 seconds, maximum MP ÷ 200)
Mana Burn
Hit rate is increased at short distances, stun is almost absolute to occur.
-Lv1 MP Lv160
Skill Quest
Note: Upon a successful stun on foe. You will be stunned as Well. (Skill is based off of Max MP and MATK)
Origin
Increases the targets Elemental attributes.
-Lv1~4 Skill quest for Lv180 (2 minutes)
Lv1 (Fire)
Fire Element Physical Attack
Fire Element Defense Increase
Fire Magic Attack Increase
Lv2 (Water)
Water Element Physical Attack
Water Element Defense Increase
Water Magic Attack Increase
Lv3 (Wind)
Wind Element Physical Attack
Wind Element Defense Increase
Wind Magic Attack Increase
Lv4 (Earth)
Earth Element Physical Attack
Earth Element Defense Increase
Earth Magic Attack Increase
Magic Blade
Cadal Elexio
Extend
Skill Quests
Mage Skill Quests
Mana Master 3
NPC: Rita
Level Requirement: Lv20
Requirements:
2 Glowing Dust
3 Flower Nectar
1 Obsidian
Mana Wave 2
NPC: Maya
Level Requirement: Lv20
Requirements:
5 Spent Evil Eye
5 Mushroom Cap
Mana Recovery 2
NPC: Kady
Level Requirement: Lv20
Requirements:
10 Snake Skin
10 Golem Shard
5 Kill Argoteus
Wizard Skill Quests
Fire Lance 3
NPC: Manor
Level Requirement: Lv80
Requirements:
1 Fire Bead
10 Kill Itzamna
10 Kill Prox
Ice Spear 3
NPC: Manor
Level Requirement: Lv80
Requirements:
1 Water Bead
10 Kill Miwi
10 Kill Bijou
Mana Recharge 3
NPC: Eludo
Level Requirement: Lv100
Requirements:
1 Dead Bone
10 Kill Leopards
10 Kill Tetro
5 Kill Gemic
Thunder Bolt 1
NPC: Nesri
Level Requirement: Lv110
Requirements:
30 Thick Hide
30 Broken Engine
5 Giant Gem
2 Wind Bead
Enchanter Skill Quests
Stone Skin 1
NPC: King Elban
Level Requirement: Lv160
Requirements:
1 Tarante Claw
30 Broken Clubs
30 Kill Cyclops
30 Kill Schemts
15 Silk Thread
Mana Burn 1
NPC: Bartender in Port Spargas
Level Requirement: Lv160
Requirements:
50 Kill Lower Ninja
50 Kill Amikiri
50 Kill Bear Samurai
50 Kill Sloan
Magic Barrier 3
NPC: Bartender in Port Spargas
Level Requirement: Lv180
1 Liath Fail
20 Turquoise
40 Bent Screw
40 Big Pincer
Origin 1-4
NPC: Bartender in Port Spargas
Level Requirement: Lv180
Requirements:
30 Sorrowful Eye
50 Red Metal Fin
1 Kill Simcracker
1 Kill Garel
Illness Hit 1-2
NPC: Bartender in Port Spargas
Level Requirement: Lv200
(Skill Lv1) Transfers poison, paralysis or darkness negative status that you have to the enemy, while also causing a good deal of damage as well. You are also then immune to that negative status for 30 seconds.
(Skill Lv2) Adds burn & freeze negative status.
Requirements:
1 Kill Sianas
50 Kill Gryps
25 Kill Pagron
50 Kill Black Metal Piece
Stone Skin 2
NPC: Bartender in Port Spargas
Level Requirement: Lv200
20 Kill Earth Elemental
20 Kill Wind Elemental
20 Kill Water Elemental
20 Kill Fire Elemental
1 Kill Freedos
Equipments of the Enchanter
Weapons
CANE
Sword Amulet
ATK +3% MATK +7% MDEF +15% Autoskill +5%
NAIL
Pramia
MATK +5% Critical Damage -10% Critical Rate +30 Magic Resistance -10% Fire Lance Autoskill
THROWING
Artemis
MATK +7% Critical Damage +6% Range +3 Cast Time -10% Twice Attack Chance Dark Attribute
Flabellum II
Int +4 Hit +30 Twice Attack Chance
Fuma Shuriken II
MATK +6% Casting Time -.05 Secs Crit +30 Fire and Wind Magic +2% Skill Delay -10%
MAGIC SWORD
Dia Espada
Neutral Magic +10% Half Damage to Neutral Element Mana Wave Autoskill
Laevatein
MATK +5% Physical Resistance +5% Accuracy +10% Ice Spear Autoskill
MAGIC CASTING SWORDS
Flame Sword Vritra Breaks
Physical Resistance +10% Critical Rate +20 Meteor Storm Autoskill
Ice Sword Lime Breaks
Ice Magic Resistance +10% Accuracy +40 Unknown Autoskill
Lightning Sword Indra Breaks
Item Recovery +25% Avoidance +10% ASPD +10% Unknown Autoskill
Xtals: Gerust>>>Dunkelis>Beelzetor>Isurugi>FG. Kaiser II for CRT builds
Armor
Dark Priest Robe
MATK +4% MDEF +15% Magic Resistance +5% Autoskill +4% Dark Blast Defensive Autoskill
Dragon Mail
ATK +5% MATK +6% Physical and Magical Resistance +4% Absolute Accuracy +10%
Exelis
ATK +3% MATK +3% Avoidance +5% Magic Resist +12% Skill Delay -1 Sec
Ultimi
MATK +6% CRIT Up Hit +50 Absolute Avoidance +5% Delay -0.5 Secs
Xtals: Moldus(with 200+ DEX)>Dunkelis>>>Isurugi>FG. Kaiser II for CRT builds
Additional
Ciel
HP and MP up a little Avoidance +20 Neutral Magic +5% Mana Wave Autoskill
Glory Cloak
ATK -5% MATK +5% Physical and Magical Resistance +5% Autoskill +5% Dark Resist Up When Lv200 or more, INT and VIT +2
Headband
Autoskill +5%
Mir Symbol
ATK +3 MATK +3% Absolute Avoidance +5% Wind Resistance 5% Autoskill +5%
Xtals: Dunkelis=Mezzaluna>Isurugi>FG. Kaiser II for CRT builds
Special
Magic Amp
1 AGI = MATK +1.1
Reduce Bangle
Chance of Lower Attack Delay when attacking
Fearsome Claw
Autoskill +3%
Lotus Seeds
Autoskill +5% CRIT -30
Spellsword Ring
MP Cost +20% MP Recovery -20% Mana Wave Autoskill
Xtals: Mezzaluna. Kaiser II for CRT builds
ASPD and ATK Bonus from Weapons(c/o Evanes)
Max ASPD
*Sword* 343 ASPD
*Nail* 343 ASPD
*Throwing* 355 ASPD
*Bow* 367 ASPD
*Cane* 391 ASPD
Need AGI Points to MAX ASPD
*Sword* 144 AGI
*Nail* 144 AGI
*Throwing* 156 AGI
*Bow* 168 AGI
*Cane* 192 AGI
Weapon type ATK rise list
*Nail* STR +2 AGI +2
*Throwing* STR +2 INT +2 DEX +1
*Bow* STR +2 DEX+2
*Cane* STR +3 INT+1
*Magic Sword* INT +2.5 DEX +1
*Magic Bow* INT +2 DEX +1.5
*Magic Wand* STR +1 INT +2.5
Crystals of the Enchanter
◇ Beelzetor MATK +10% | MP Cost +35% | MATK +4% when equipped to weapon
◇ Dunkelis MATK +13% | MP Recovery -20%
◇ False Grecia MATK +10% | MP Cost +30%
◇ Gerust MATK +15% | MATK +5% Skill Delay +1 Sec when equipped to weapon
◇ Isurugi Statue MATK +15% | MP Cost +50% | MP Cost -25% and MATK -3% when equipped to weapon
◇ Kaiser ATK +5% | MATK +5%
◇ Kaiser II ATK +5% | MATK +5% | Critical Damage +3% | Neutral Magic +6% when equipped to weapon
◇ Mezzaluna MATK +15% | MaxMP -40% | MaxMP +40% when equipped to special equipment
◇ Moldus MATK +7% | DEX +1 | Effect Doubles if DEX 200+ when equipped to armor
◇ Shojo Wind, Fire, Earth, and Water Element Damage +5% | MATK +5% when equipped to armor
◇ Simcracker Autoskill +2% | MaxHP +1000 when equipped to armor
◇ Spell Boost MATK +40% | Consumes 1000 MP on cast | MP Cost +100%
Leveling your way to be an awesome Enchanter
80-120: Awaiting The Goddess or Evil Vibes
120-140: Nagas
140-160: Nagas, Ghost Lanterns, Matar or Monsters in the Valley
160+: Megaroche or High Ents
Enchanters are basically Wizards who were able to fuse physical attacks with devastating elemental damage. Think of them as the Sage/Professor/Sorcerer version of Ragnarok Online.
Seeing as that the Enchanter Guide at the Unofficial Forum is kinda messy, I fused them and edited a bit for a better reading experience. 80% of the contents are from the original posters and the rest would be from me. Hope this would be better!
The Path of the Enchanter
Adventurer
Level Requirement: None
Skill Requirements: None
Class Change: None
Apprentice Mage
Level Requirement: Level 10
Skill Requirements: None
Class Change: Varuna at Fort Bailune
Mage
Level Requirement: Level 20
Skill Requirements: None
Class Change: Varuna at Fort Bailune
Apprentice Wizard
Level Reuirement: Level 50
Skill Requirement: None
Class Change: Rita in "Rita's Hut" at Witch Hunter Woods
Wizard
Level Requirement: Level 70
Skill Requirements: Mana Master 3 and Mana Recover 3
Class Change: Manor in "Sofya Chapel" at Sofya
Apprentice Enchanter
Level Requirements: Level 120
Skill Requirements: Fire Lance 3, Ice Spear 3, Mana Charge 3 and Thunder Bolt 1
Class Change: Nesri in "President's Office" at Saterica
Enchanter
Level Requirements: Level 140
Skill Requirements: None
Class Change: King Elban at "Palace" in Elban
Builds of the Enchanter
INT =/> DEX > AGI
INT =/>AGI > DEX
INT > CRI > AGI
Apparently, there are a lot of builds suited for the Enchanter and these are just the common builds. Just a note: always max INT as it will be the source of your damage and you need a good MAX MP for casting all your skills.
Mage Skills
Mana Mastery
Increases Magic Attack.
-Lv1 Apprentice Mage
-Lv2 Full Mage
-Lv3 Quest from Rita in Witch Hunter Woods.
Mana Wave
A non-elemental magic attack.
-Lv1 Apprentice Mage
-Lv2 Quest from Maya in Rokoko City.
-Lv3 Basic Magic III
Mini heal
Recover a little HP to the target.
-Lv1 Apprentice Mage
-Lv2 Full Mage
-Lv3 How to Heal III
Mana Recovery
Increases Natural Mana Recovery.
-Lv1 Full Mage
-Lv2 Quest from Kady in Diel Village
-Lv3 MP Recovery III
Dark Blast
A dark element magic attack.
-Lv1 Dark Manual
-Lv2 Dark Manual II
Wizard Skills
Mana Mastery
Increases Magic Attack.
-Lv4 Apprentice Wizard
-Lv5 Full Wizard
Mana Recover
Increases Natural Mana Recovery.
-Lv4 Apprentice Wizard
-Lv5 Full Wizard
Dark Blast
A dark element magic attack.
-Lv3 Dark Manual III
Fire lance
A fire element magic attack.
-Lv1 Apprentice Wizard
-Lv2 Full Wizard
-Lv3 Quest from Manor in Sofya Chapel when Lv80
Ice Spear
An ice element magic attack.
-Lv1 Apprentice Wizard
-Lv2 Full Wizard
-Lv3 Quest from Manor in Sofya Chapel when Lv80
Mana Recharge
Restores the MP of target.
-Lv1 Apprentice Wizard
-Lv2 Full Wizard
-Lv3 Quest from Eludo the Alchemist in Kleya City when Lv100
▷Skill depletes 1/10 of base HP to recharge MP
Drain
A dark element magic attack that absorbs damage and recover HP overtime.
-Lv1 Full Wizard
▷When drain is activated and you have died, you will be revived from the drain skill but will be on an "Exhaustion" state for 1 minute rendering the use of the skill til the time is up.
▷When drain is over, there is a chance that the enemy might get "invisibly" stunned which prevents them any movement for a few seconds
Reflect
A dark element support magic that reflects damage received to the enemy.
-Lv1 Full Wizard
▷This skill last for a minute. Reflects 1/3 of damage received
Thunderbolt
A wind element magic attack. Has a chance to paralyze enemies.
-Lv1 Quest from Nesri in President's Office when Lv110
Enchanter Skills
Absorb
Absorb the MP portion of the damage received.
-Lv1 Apprentice Enchanter
-Lv2 Full Enchanter
-Lv3 item for Lv200
-Lv4 item for Lv260
Enchantment
Raises ATK based on INT.
-Lv1 Apprentice Enchanter
-Lv2 Full Enchanter
-Lv3 Book III of Imbued (Lv260)
Draw
Raise autoskill trigger percentage.
-Lv1 Apprentice Enchanter (+5% autoskill for 5 minutes)
-LV2 Full Enchanter (+10% autoskill for 6 minutes)
Magic Barrier
Increase of defense varies on the INT of the target.
-Lv1 Apprentice Enchanter (MaxHP+1000 for 10 minutes)
-Lv2 Full Enchanter (Max HP+2000 for 10 minutes)
-Lv3 Lv180 Skill Quest (Max HP+3000 for 10 minutes)
-Lv4 Item usable when Lv280 (Book IV of magic barrier[Max HP+4000 for 10 minutes])
Note:
DEF amount of increase = INT × 0.5 + skill Lv × Lv × 0.1
MDEF increase amount = INT × 0.1 + skill Lv × Lv × 0.2
Weapon Skills
Skill to put the magic weapon. Probability of triggering an attack magic every time it performs a normal attack is to occur subject.
-Lv1 Full Enchanter (5 minutes)
-Lv2 Item usable when Lv200 (Book II of magic warrior[6 minutes])
-Lv3 Lv260 Skill Quest (7 minutes)
Note: Paralysis with probability, 50% magic avoidance, Fire, water attributes (physical attributes), wind element(swoon complex type of magic and physical attributes, with a low probability), special state to non-attribute weapons is additional non-attribute magic
Stone Skin
Disables up to a certain amount of damage.
-Lv1 Lv160 Skill Quest(30 seconds, maximum MP ÷ 200)
-Lv2 Lv220 Skill Quest (30 seconds, maximum MP ÷ 200)
-Lv3 Lv300 Skill Quest (30 seconds, maximum MP ÷ 200)
Mana Burn
Hit rate is increased at short distances, stun is almost absolute to occur.
-Lv1 MP Lv160
Skill Quest
Note: Upon a successful stun on foe. You will be stunned as Well. (Skill is based off of Max MP and MATK)
Origin
Increases the targets Elemental attributes.
-Lv1~4 Skill quest for Lv180 (2 minutes)
Lv1 (Fire)
Fire Element Physical Attack
Fire Element Defense Increase
Fire Magic Attack Increase
Lv2 (Water)
Water Element Physical Attack
Water Element Defense Increase
Water Magic Attack Increase
Lv3 (Wind)
Wind Element Physical Attack
Wind Element Defense Increase
Wind Magic Attack Increase
Lv4 (Earth)
Earth Element Physical Attack
Earth Element Defense Increase
Earth Magic Attack Increase
Magic Blade
Cadal Elexio
Extend
Skill Quests
Mage Skill Quests
Mana Master 3
NPC: Rita
Level Requirement: Lv20
Requirements:
2 Glowing Dust
3 Flower Nectar
1 Obsidian
Mana Wave 2
NPC: Maya
Level Requirement: Lv20
Requirements:
5 Spent Evil Eye
5 Mushroom Cap
Mana Recovery 2
NPC: Kady
Level Requirement: Lv20
Requirements:
10 Snake Skin
10 Golem Shard
5 Kill Argoteus
Wizard Skill Quests
Fire Lance 3
NPC: Manor
Level Requirement: Lv80
Requirements:
1 Fire Bead
10 Kill Itzamna
10 Kill Prox
Ice Spear 3
NPC: Manor
Level Requirement: Lv80
Requirements:
1 Water Bead
10 Kill Miwi
10 Kill Bijou
Mana Recharge 3
NPC: Eludo
Level Requirement: Lv100
Requirements:
1 Dead Bone
10 Kill Leopards
10 Kill Tetro
5 Kill Gemic
Thunder Bolt 1
NPC: Nesri
Level Requirement: Lv110
Requirements:
30 Thick Hide
30 Broken Engine
5 Giant Gem
2 Wind Bead
Enchanter Skill Quests
Stone Skin 1
NPC: King Elban
Level Requirement: Lv160
Requirements:
1 Tarante Claw
30 Broken Clubs
30 Kill Cyclops
30 Kill Schemts
15 Silk Thread
Mana Burn 1
NPC: Bartender in Port Spargas
Level Requirement: Lv160
Requirements:
50 Kill Lower Ninja
50 Kill Amikiri
50 Kill Bear Samurai
50 Kill Sloan
Magic Barrier 3
NPC: Bartender in Port Spargas
Level Requirement: Lv180
1 Liath Fail
20 Turquoise
40 Bent Screw
40 Big Pincer
Origin 1-4
NPC: Bartender in Port Spargas
Level Requirement: Lv180
Requirements:
30 Sorrowful Eye
50 Red Metal Fin
1 Kill Simcracker
1 Kill Garel
Illness Hit 1-2
NPC: Bartender in Port Spargas
Level Requirement: Lv200
(Skill Lv1) Transfers poison, paralysis or darkness negative status that you have to the enemy, while also causing a good deal of damage as well. You are also then immune to that negative status for 30 seconds.
(Skill Lv2) Adds burn & freeze negative status.
Requirements:
1 Kill Sianas
50 Kill Gryps
25 Kill Pagron
50 Kill Black Metal Piece
Stone Skin 2
NPC: Bartender in Port Spargas
Level Requirement: Lv200
20 Kill Earth Elemental
20 Kill Wind Elemental
20 Kill Water Elemental
20 Kill Fire Elemental
1 Kill Freedos
Equipments of the Enchanter
Weapons
CANE
Sword Amulet
ATK +3% MATK +7% MDEF +15% Autoskill +5%
NAIL
Pramia
MATK +5% Critical Damage -10% Critical Rate +30 Magic Resistance -10% Fire Lance Autoskill
THROWING
Artemis
MATK +7% Critical Damage +6% Range +3 Cast Time -10% Twice Attack Chance Dark Attribute
Flabellum II
Int +4 Hit +30 Twice Attack Chance
Fuma Shuriken II
MATK +6% Casting Time -.05 Secs Crit +30 Fire and Wind Magic +2% Skill Delay -10%
MAGIC SWORD
Dia Espada
Neutral Magic +10% Half Damage to Neutral Element Mana Wave Autoskill
Laevatein
MATK +5% Physical Resistance +5% Accuracy +10% Ice Spear Autoskill
MAGIC CASTING SWORDS
Flame Sword Vritra Breaks
Physical Resistance +10% Critical Rate +20 Meteor Storm Autoskill
Ice Sword Lime Breaks
Ice Magic Resistance +10% Accuracy +40 Unknown Autoskill
Lightning Sword Indra Breaks
Item Recovery +25% Avoidance +10% ASPD +10% Unknown Autoskill
Xtals: Gerust>>>Dunkelis>Beelzetor>Isurugi>FG. Kaiser II for CRT builds
Armor
Dark Priest Robe
MATK +4% MDEF +15% Magic Resistance +5% Autoskill +4% Dark Blast Defensive Autoskill
Dragon Mail
ATK +5% MATK +6% Physical and Magical Resistance +4% Absolute Accuracy +10%
Exelis
ATK +3% MATK +3% Avoidance +5% Magic Resist +12% Skill Delay -1 Sec
Ultimi
MATK +6% CRIT Up Hit +50 Absolute Avoidance +5% Delay -0.5 Secs
Xtals: Moldus(with 200+ DEX)>Dunkelis>>>Isurugi>FG. Kaiser II for CRT builds
Additional
Ciel
HP and MP up a little Avoidance +20 Neutral Magic +5% Mana Wave Autoskill
Glory Cloak
ATK -5% MATK +5% Physical and Magical Resistance +5% Autoskill +5% Dark Resist Up When Lv200 or more, INT and VIT +2
Headband
Autoskill +5%
Mir Symbol
ATK +3 MATK +3% Absolute Avoidance +5% Wind Resistance 5% Autoskill +5%
Xtals: Dunkelis=Mezzaluna>Isurugi>FG. Kaiser II for CRT builds
Special
Magic Amp
1 AGI = MATK +1.1
Reduce Bangle
Chance of Lower Attack Delay when attacking
Fearsome Claw
Autoskill +3%
Lotus Seeds
Autoskill +5% CRIT -30
Spellsword Ring
MP Cost +20% MP Recovery -20% Mana Wave Autoskill
Xtals: Mezzaluna. Kaiser II for CRT builds
ASPD and ATK Bonus from Weapons(c/o Evanes)
Max ASPD
*Sword* 343 ASPD
*Nail* 343 ASPD
*Throwing* 355 ASPD
*Bow* 367 ASPD
*Cane* 391 ASPD
Need AGI Points to MAX ASPD
*Sword* 144 AGI
*Nail* 144 AGI
*Throwing* 156 AGI
*Bow* 168 AGI
*Cane* 192 AGI
Weapon type ATK rise list
*Nail* STR +2 AGI +2
*Throwing* STR +2 INT +2 DEX +1
*Bow* STR +2 DEX+2
*Cane* STR +3 INT+1
*Magic Sword* INT +2.5 DEX +1
*Magic Bow* INT +2 DEX +1.5
*Magic Wand* STR +1 INT +2.5
Crystals of the Enchanter
◇ Beelzetor MATK +10% | MP Cost +35% | MATK +4% when equipped to weapon
◇ Dunkelis MATK +13% | MP Recovery -20%
◇ False Grecia MATK +10% | MP Cost +30%
◇ Gerust MATK +15% | MATK +5% Skill Delay +1 Sec when equipped to weapon
◇ Isurugi Statue MATK +15% | MP Cost +50% | MP Cost -25% and MATK -3% when equipped to weapon
◇ Kaiser ATK +5% | MATK +5%
◇ Kaiser II ATK +5% | MATK +5% | Critical Damage +3% | Neutral Magic +6% when equipped to weapon
◇ Mezzaluna MATK +15% | MaxMP -40% | MaxMP +40% when equipped to special equipment
◇ Moldus MATK +7% | DEX +1 | Effect Doubles if DEX 200+ when equipped to armor
◇ Shojo Wind, Fire, Earth, and Water Element Damage +5% | MATK +5% when equipped to armor
◇ Simcracker Autoskill +2% | MaxHP +1000 when equipped to armor
◇ Spell Boost MATK +40% | Consumes 1000 MP on cast | MP Cost +100%
Leveling your way to be an awesome Enchanter
80-120: Awaiting The Goddess or Evil Vibes
120-140: Nagas
140-160: Nagas, Ghost Lanterns, Matar or Monsters in the Valley
160+: Megaroche or High Ents